Ff14 arr9/7/2023 ![]() Throughout the different updates we were making for A Realm Reborn, we were gradually able to incorporate elements stemming from player feedback as well as improvisations that weren’t necessarily in our original designs. ![]() So we worked frantically on designing detailed game mechanics and content within a very tight schedule. To recover from the failure of the original version of Final Fantasy XIV, we had to come up with a long-term plan for Final Fantasy XIV : A Realm Reborn. What are some key lessons that you have learned from creating Final Fantasy XIV: A Realm Reborn that you have incorporated into Heavensward?
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